Config
Check out the default STANDALONE config file.
STANDALONE
-- Version: 2.2.0
Config = {}
-- === GENERAL ===
Config.PauseMenu = true
Config.MoneyCurrency = '$'
Config.CreateAnnouncement = 'create-announcement' -- command name (to use this you need to have the 'command.commandName' ACL object allowed to one of yours identifiers)
Config.HideHudCommand = 'hud-hide' -- command name
Config.SettingsCommand = 'hud-settings' -- command name
Config.TimeZonesDifference = 1 -- in hours, add or remove hours to the UTC time
Config.BdamageOnlyHurted = false -- if true, the body damage will only be displayed when the player is hurted
-- === HUD CUSTOMIZATION ===
Config.ServerDisplayText = 'complete-shop.tebex.io' -- text to display on the left of the server image
Config.LogoImgName = 'logo.png' -- make sure to add the image in ./html/img
Config.LastValueIcon = 'fa-brain'
-- ESX: money, bank | QBCore: cash, bank
Config.MoneyType = 'bank'
Config.MoneyIcon = 'fa-building-columns'
Config.ShowSecondMoneyType = false -- if true, the second money type will be displayed
Config.SecondMoneyType = 'money'
Config.SecondMoneyIcon = 'fa-money-bill'
Config.ShowJob = false -- if true, the job will be displayed
-- === RADIO ===
Config.RadioUsing = 'mumble-voip' -- name of the voip using: mumble-voip, pma-voice, tokovoip_script
-- === KEY MENU ===
Config.OpenKeyMenu = "L"
Config.OpenKeyMenuCommand = "key"
Config.KeyMappingDescription = "Menu to see the server keys"
Config.KeyMenu = {
['T'] = 'Talk',
['M'] = 'Telephone',
['K'] = 'Carplay',
['F'] = 'Inventory',
['U'] = 'Radio',
['-'] = 'Radial menu',
['F2'] = 'License menu',
['F3'] = 'Police menu'
} -- Max recommended keys to add is 10
-- === STRESS ===
Config.Stress = true
Config.NoStressJobs = {
['ambulance'] = true
}
Config.StressOnVehicle = true
Config.StressSpeed = 100 -- km speed to increase the stress when driving
Config.TimeIncreaseDriving = 2000 -- time to wait after the stress increase when driving
Config.TimeIncreaseShooting = 2000 -- time to wait after the stress increase when driving
Config.IncreaseChance = 0.2 -- 0.2 = 20% chance to increase the stress every shot or drive
Config.IncreaseMinValue = 1 -- min value to increase the stress, random value between this value and max value
Config.IncreaseMaxValue = 3 -- max value to increase the stress, random value between this value and min value
Config.DecreaseMinValue = 1 -- max value to decrease the stress, random value between this value and max value
Config.DecreaseMaxValue = 3 -- max value to decrease the stress, random value between this value and min value
Config.DecreaseStressTime = 10000 -- in ms, every tick will decrease the stress by random value between 1 and 3
Config.ItemsToDecrease = {
['coffee'] = 10,
['water'] = 5
}
-- === SETTINGS ===
Config.DefaultSettings = {
alwaysOnMap = true,
timeAboveMap = true,
streetAboveMap = false,
showBodyHealth = true,
showRadioPlayers = true,
showMoney = true,
showStreet = true,
showCompass = true,
showLogoLink = true,
improvePerformance = false,
mainColor = '#0099e1',
}
-- === PAUSE MENU ===
-- you can edit the title (text to display on the cards), hide-ui (hide the ui when the card is selected), and function (function to call when the card is selected)
Config.PauseMenuActions = {
[1] = {
['title'] = "MAP",
['hide-ui'] = true,
['function'] = function()
ActivateFrontendMenu(GetHashKey('FE_MENU_VERSION_MP_PAUSE'), 0, -1)
Wait(100)
PauseMenuceptionGoDeeper(0)
while true do
Citizen.Wait(1)
if IsControlJustPressed(0, 200) then
SetFrontendActive(0)
break
end
end
end
},
[2] = {
['title'] = "INVENTORY",
['hide-ui'] = false,
['function'] = function()
ExecuteCommand('inventory') -- change this based on your inventory script
end
},
[3] = {
['title'] = "HUD SETTINGS",
['hide-ui'] = true,
['function'] = function()
exports['complete_hud']:openHudSettings()
end
},
[4] = {
['title'] = "EMOTES",
['hide-ui'] = true,
['function'] = function()
ExecuteCommand('emotes') -- change this based on your emotes script
end
},
[5] = {
['title'] = "SETTINGS",
['hide-ui'] = true,
['function'] = function()
-- open settings menu
ActivateFrontendMenu(GetHashKey('FE_MENU_VERSION_LANDING_MENU'),0,-1)
Wait(100)
PauseMenuceptionGoDeeper(6)
while true do
Citizen.Wait(1)
if IsControlJustPressed(0, 200) then
SetFrontendActive(0)
break
end
end
end
}
}
-- you can edit the title (text to display on the cards), icon (font awesome icon), and function (function to call when the card is selected)
Config.PauseData = {
[1] = {
['title'] = "BANK",
['icon'] = 'fa-building-columns',
['function'] = function()
-- ESX
local xPlayer = ESX.GetPlayerData()
local money = xPlayer.accounts
if money then
for k,v in pairs(money) do
if v.name == "bank" then
return '$' .. v.money
end
end
end
return Config.MoneyCurrency .. "0"
-- QBCore
/*
local xPlayer = QBCore.Functions.GetPlayerData()
local money = xPlayer.money["bank"] and Config.MoneyCurrency .. tostring(xPlayer.money["bank"]) or Config.MoneyCurrency .. "0"
return money
*/
end
},
[2] = {
['title'] = "JOB",
['icon'] = 'fa-cog',
['function'] = function()
-- ESX
local xPlayer = ESX.GetPlayerData()
-- QBCore
--local xPlayer = QBCore.Functions.GetPlayerData()
local job = xPlayer.job and xPlayer.job.label or 'Unemployed'
return job
end
},
[3] = {
['title'] = "ID",
['icon'] = 'fa-id-card',
['function'] = function()
-- ESX
local xPlayer = ESX.GetPlayerData()
local id = xPlayer.identifier and xPlayer.identifier or '???'
-- QBCore
/*
local xPlayer = QBCore.Functions.GetPlayerData()
local id = xPlayer.cid and xPlayer.cid or '???'
*/
return id
end
},
[4] = {
['title'] = "BIRTHDAY",
['icon'] = 'fa-cake-candles',
['function'] = function()
-- ESX
local xPlayer = ESX.GetPlayerData()
local birthday = xPlayer.dateofbirth and xPlayer.dateofbirth or '???'
-- QBCore
/*
local xPlayer = QBCore.Functions.GetPlayerData()
local birthday = xPlayer.charinfo.birthdate and xPlayer.charinfo.birthdate or '???'
*/
return birthday
end
},
[5] = {
['title'] = "GENDER",
['icon'] = 'fa-user',
['function'] = function()
-- ESX
local xPlayer = ESX.GetPlayerData()
local gender = xPlayer.sex and xPlayer.sex or 'Unidentified'
-- QBCore
/*
local xPlayer = QBCore.Functions.GetPlayerData()
local gender = xPlayer.charinfo.gender and xPlayer.charinfo.gender or 'Unidentified'
*/
return gender
end
},
[6] = {
['title'] = "CASH",
['icon'] = 'fa-money-bill',
['function'] = function()
-- ESX
local xPlayer = ESX.GetPlayerData()
local money = xPlayer.accounts
if money then
for k,v in pairs(money) do
if v.name == 'money' then
return Config.MoneyCurrency .. v.money
end
end
end
return Config.MoneyCurrency .. "0"
-- QBCore
/*
local xPlayer = QBCore.Functions.GetPlayerData()
local money = xPlayer.money["cash"] and Config.MoneyCurrency .. tostring(xPlayer.money["cash"]) or Config.MoneyCurrency .. 0
return money
*/
end
}
}
-- === GET VALUES FOR STATUS CIRCLES ===
Config.GetLastValue = function(cb)
local last_value = 0
-- ESX
TriggerEvent("esx_status:getStatus", "stress", function(stress)
cb(stress.val)
end)
-- QBCore
/*
local Player = QBCore.Functions.GetPlayerData()
if not Player.metadata then cb(0) end
cb(Player.metadata['stress'])
*/
end
-- === NOTIFY ===
Config.Notify = function(text, type)
-- ESX
ESX.ShowNotification(text, type, 3000)
-- QBCore
-- QBCore.Functions.Notify(text, type, 3000)
end
Config.Locales = {
['stress_increase'] = "Your stress increased",
['stress_decrease'] = "Your stress decreased",
['initialized'] = "The HUD has been initialized"
}
-- === FIRST VALUE IS HASH, THE SECOND ONE IS THE NAME OF THE IMAGE ===
Config.Weapon_names = {
[453432689] = 'WEAPON_PISTOL.png',
[1593441988] = 'WEAPON_COMBATPISTOL.png',
[584646201] = 'WEAPON_APPISTOL.png',
[2578377531] = 'WEAPON_PISTOL50.png',
[324215364] = 'WEAPON_MICROSMG.png',
[736523883] = 'WEAPON_SMG.png',
[4024951519] = 'WEAPON_ASSAULTSMG.png',
[-1074790547] = 'WEAPON_ASSAULTRIFLE.png',
[961495388] = 'WEAPON_ASSAULTRIFLE.png', -- MK
[-2084633992] = 'WEAPON_CARBINERIFLE.png',
[-86904375] = 'WEAPON_CARBINERIFLE.png', -- MK
[-1357824103] = 'WEAPON_ADVANCEDRIFLE.png',
[2634544996] = 'WEAPON_MG.png',
[2144741730] = 'WEAPON_COMBATMG.png',
[487013001] = 'WEAPON_PUMPSHOTGUN.png',
[2017895192] = 'WEAPON_SAWNOFFSHOTGUN.png',
[3800352039] = 'WEAPON_ASSAULTSHOTGUN.png',
[2640438543] = 'WEAPON_BULLPUPSHOTGUN.png',
[911657153] = 'WEAPON_STUNGUN.png',
[100416529] = 'WEAPON_SNIPERRIFLE.png',
[205991906] = 'WEAPON_HEAVYSNIPER.png',
[856002082] = 'WEAPON_REMOTESNIPER.png',
[-1568386805] = 'WEAPON_GRENADELAUNCHER.png',
[1305664598] = 'WEAPON_GRENADELAUNCHER_SMOKE.png',
[-1312131151] = 'WEAPON_RPG.png',
[375527679] = 'WEAPON_PASSENGER_ROCKET.png',
[324506233] = 'WEAPON_AIRSTRIKE_ROCKET.png',
[1752584910] = 'WEAPON_STINGER.png',
[1119849093] = 'WEAPON_MINIGUN.png',
[2481070269] = 'WEAPON_GRENADE.png',
[741814745] = 'WEAPON_STICKYBOMB.png',
[4256991824] = 'WEAPON_SMOKEGRENADE.png',
[2694266206] = 'WEAPON_BZGAS.png',
[615608432] = 'WEAPON_MOLOTOV.png',
[101631238] = 'WEAPON_FIREEXTINGUISHER.png',
[883325847] = 'WEAPON_PETROLCAN.png',
[4256881901] = 'WEAPON_DIGISCANNER.png',
[2294779575] = 'WEAPON_BRIEFCASE.png',
[28811031] = 'WEAPON_BRIEFCASE_02.png',
[600439132] = 'WEAPON_BALL.png',
[1233104067] = 'WEAPON_FLARE.png',
[3218215474] = 'WEAPON_SNSPISTOL.png',
[4192643659] = 'WEAPON_BOTTLE.png',
[1627465347] = 'WEAPON_GUSENBERG.png',
[-1063057011] = 'WEAPON_SPECIALCARBINE.png',
[-1768145561] = 'WEAPON_SPECIALCARBINE.png', -- MK
[3523564046] = 'WEAPON_HEAVYPISTOL.png',
[2132975508] = 'WEAPON_BULLPUPRIFLE.png',
[-2066285827] = 'WEAPON_BULLPUPRIFLE.png', -- MK
[2460120199] = 'WEAPON_DAGGER.png',
[137902532] = 'WEAPON_VINTAGEPISTOL.png',
[2138347493] = 'WEAPON_FIREWORK.png',
[-1466123874] = 'WEAPON_MUSKET.png',
[984333226] = 'WEAPON_HEAVYSHOTGUN.png',
[3342088282] = 'WEAPON_MARKSMANRIFLE.png',
[1672152130] = 'WEAPON_HOMINGLAUNCHER.png',
[2874559379] = 'WEAPON_PROXMINE.png',
[126349499] = 'WEAPON_SNOWBALL.png',
[1198879012] = 'WEAPON_FLAREGUN.png',
[3794977420] = 'WEAPON_GARBAGEBAG.png',
[3494679629] = 'WEAPON_HANDCUFFS.png',
[171789620] = 'WEAPON_COMBATPDW.png',
[3696079510] = 'WEAPON_MARKSMANPISTOL.png',
[3638508604] = 'WEAPON_KNUCKLE.png',
[4191993645] = 'WEAPON_HATCHET.png',
[1834241177] = 'WEAPON_RAILGUN.png',
[3713923289] = 'WEAPON_MACHETE.png',
[3675956304] = 'WEAPON_MACHINEPISTOL.png',
[738733437] = 'WEAPON_AIR_DEFENCE_GUN.png',
[3756226112] = 'WEAPON_SWITCHBLADE.png',
[3249783761] = 'WEAPON_REVOLVER.png',
[4019527611] = 'WEAPON_DBSHOTGUN.png',
[1649403952] = 'WEAPON_COMPACTRIFLE.png',
[317205821] = 'WEAPON_AUTOSHOTGUN.png',
[125959754] = 'WEAPON_COMPACTLAUNCHER.png',
[3173288789] = 'WEAPON_MINISMG.png',
[3125143736] = 'WEAPON_PIPEBOMB.png',
[2484171525] = 'WEAPON_POOLCUE.png',
[419712736] = 'WEAPON_WRENCH.png'
}
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